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'Forever' Short Film

Summer 2020

created in Maya  |  textured with Substance Painter   FX in Houdini  |  lit & rendered with Renderman

I had the opportunity to work on this short film during the Visualization program's Summer Industry Course 2020. During this class, my team and I received mentorship from industry artists working at BlueSky Studios, DreamWorks Animation, ILM, MPC Films, Pixar Animation Studios, and Walt Disney Animation Studios. These mentors tasked us to create a 20-second, photo realistic animated short that communicated a significant moment of discovery. Created over the course of ten weeks on a remote, virtual pipeline due to COVID-19, our team presented progress twice each week in professional reviews. We implemented the mentors' daily art direction and technical feedback in order to receive approval for each asset and the scene as a whole. In this process, our team created a dynamic, intricate short that tells the story of a woman discovering her husband's affairs. I worked as the lead modeler and set dresser, and I created various textures and shaders. A full list of my responsibilities can be viewed below.

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Modeling (lead): gramophone hero asset, picture frames, side table, window, lamp, photographs, candles, candle holders, floorboards, floor trim, and stationary dust particulates.

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Surfacing: Record label, side table, dinner table, wine glasses, window, radiator, floor trim, and photographs (roughness maps only), curtain, lamp stand, wine glasses, napkin, candle wax, and silverware.

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Team Members:  Kelly Burroughs (project manager), Isabel Rollo (lighting lead) , Connor Bugni (FX lead), & Drew Gillie (pipeline/rendering lead)

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Software: Models and UVs done in Maya. Textures created in Substance Painter or Photoshop. Shaders created with Renderman.

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