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Riverboat
model and UVs created in Maya, textured in Substance Painter,
lit, shaded, & rendered with Renderman
Spring 2021
I am responsible for all aspects.
This project is a translation of the remarkable concept by Arthus Piloget. I admired his whimsical use of form and texture and wanted to portray stylized 3D models and materials. I plan to keep exploring the personality of the original concept by creating more individual props and plant-life.

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